
using System;
using System.Collections.Generic;
using System.Text;

namespace HREngine.Bots
{
    class Sim_CORE_GIL_653 : SimTemplate //* 樵夫之斧 Woodcutter's Axe
                                    //&lt;b&gt;亡语：&lt;/b&gt;随机使一个友方随从获得+2/+1。
                                    //&lt;b&gt;Deathrattle:&lt;/b&gt; Give +2/+1 to a random friendly minion.
    {

    }


}
        